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The method is quite complicated at first but you can get the results later. The Zbrush sculpting pass can be entirely skipped to great benefit if the same work can be done in SP. Copy and paste the brush file into The four apps (Adobe Substance Painter, Designer, Sampler and Stager) include a library of 3D assets and textures, and also hooks into the rest of Adobe's Creative Cloud tools. Substance 3D Painter generates Mesh Maps by baking mesh information. But zbrush streamlines efficiency, of just sculpting, to the point that blender can't even compete. From there select the book cover and pages models and go to mesh > down to smooth and its options >.Substance Designer: In the Project settings, under the Bake settings. You import your low poly in painter and then in the Baking Section you just have to plug your high poly and bake all your map.
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Clean the Zbrush file and naming convention.
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